1 using System;
2
3
4 public
static class GoEaseExponential
5 {
6     
public static float EaseIn( float t, float b, float c, float d )
7     {
8         
return ( t == 0 ) ? b : c * (float)Math.Pow( 2, 10 * ( t / d - 1 ) ) + b;
9     }
10
11     
public static float EaseOut( float t, float b, float c, float d )
12     {
13         
return ( t == d ) ? b + c : c * (float)( -Math.Pow( 2, -10 * t / d ) + 1 ) + b;
14     }
15
16     
public static float EaseInOut( float t, float b, float c, float d )
17     {
18         
if( t == 0 )
19         {
20             
return b;
21         }
22         
if( t == d )
23         {
24             
return b + c;
25         }
26         
if( ( t /= d / 2 ) < 1 )
27         {
28             
return c / 2 * (float)Math.Pow( 2, 10 * ( t - 1 ) ) + b;
29         }
30         
return c / 2 * (float)( -Math.Pow( 2, -10 * --t ) + 2 ) + b;
31     }
32 }



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